Pot-Limit Omaha Poker




Bob Ciaffone
"This book is very accurate technically and a great addition to poker literature."

Lou Krieger
"Lucid, literate, and comprehensive. Dissects the complexities of this game and explains why big play strategy is the winning strategy."

Are You Ready for the Next Wave of Poker?
If you've never tried Pot-Limit Omaha, you're missing out on the most exciting, most lucrative cash game around. Omaha has long been one of the most popular forms of poker in Europe, as well as the Midwest and Southern United States. PLO is also the highest-stakes game in every cardroom in which the game is spread. And now it's spreading like wildfire throughout North America. The reason is simple: Omaha offers more action and bigger pots than Texas Hold'em. Isn't it time you got in on it?

Whether you're a cash-game professional or a recreational player -- and whether you play live or online -- this book will arm you with a winning big-play strategy that's easy to master even if you've never played Omaha before.

Key topics include:

- The Big Play Objectives
- The Power of the Big Draw
- Straight Draws and Starting Hand Construction
- Limit Omaha Hi/Lo and Pot-Limit Omaha Hi/Lo

Singing Grammar: Teaching Grammar through Songs (Cambridge Copy Collection)

Singing Grammar


Singing Grammar is part of the Cambridge Copy Collection. It is a resource book of supplementary materials for the teaching of grammar through the medium of song. It contains eighteen songs, each with a specific grammar focus, and is suitable for students from elementary to intermediate level. For each of the songs there is a clear page of teachings notes followed by a motivating song worksheet, a grammar exercise page and a fun grammar game for classroom use. The material is especially suitable for younger learners but could also be used successfully with adults.

* songs specifically written for different age groups and levels
* variety of musical styles
* step-by-step instructions and tips for teachers
* range of exercise types
* photocopiable worksheets and games
* useful pop music glossary
* alternative karaoke or slow version for each song
* Songbook containing lyrics and chords


Winning Poker Tournaments One Hand at a Time, Volume I



Want to win poker tournaments? Now you can learn exactly how consistent winners REALLY do it! Meet PearlJammer, Rizen, and Apestyles. These top guns of tournament poker are frequent winners in today's highly competitive online scene, as well as in live tourneys. Their collective experience and track record is staggering: more than 35,000 tournaments played, more than 1,000 final tables made, over 200 major wins, and more than $6,000,000 in cashes. They regularly outplay fields consisting of other top professionals victories that are documented by detailed online hand histories. Are you ready to learn winning ways from today's true tournament experts? The authors are not only consistent winners, but powerful teachers as well. Step-by-step, they reveal their decision-making processes, using hands drawn from actual play not examples contrived to fit a particular poker theory. Reading this book is like attending a master class in tournament poker. You'll see the way cutting-edge pros use their wisdom and incredibly extensive experience to analyze almost every poker situation imaginable. Deep-stacked or short-stacked, against single or multiple opponents, you'll learn the skills that will make you a winner, including: - When and how to play aggressively or tightly - When to make moves - When to make continuation bets and when to hold back - How to induce and pick off bluffs - How to accumulate chips without constantly risking your tournament life. Poker is a fun game, but it's even more fun when you win. If you want to become a great tournament player, shouldn't you be learning from the best? NOW You can!



Harrington on Cash Games




In Harrington on Cash Games, Dan Harrington teaches you the key concepts that drive deep-stack cash game play. You'll learn how to tailor your selection of starting hands to your stack size, how to recognize the increasing deception value of supposedly weaker hands as the stack sizes increase, and how to use the concept of pot commitment to your advantage as the size of the pot grows. After laying out the general concepts behind deep-stack cash game play, Harrington shows you a complete strategy for post-flop play, and then teaches you the difference between post-flop play against a single opponent and post-flop play against multiple opponents. If you play no-limit hold em cash games, you need to read this book.
Dan Harrington won the gold bracelet and the World Champion title at the $10,000 buy-in No-Limit Hold em Championship at the 1995 World Series of Poker. And he was the only player to make the final table in 2003 (field of 839) and 2004 (field of 2,576) considered by cognoscenti to be the greatest accomplishment in WSOP history. In Harrington on Cash Games, Harrington and two-time World Backgammon Champion Bill Robertie have written the definitive books on no-limit cash games. These books will teach you what you need to know to be a winner in the cash game world.

Dan Harrington began playing poker professionally in 1982. On the circuit he is known as Action Dan, an ironic reference to his solid but effective style. He has won several major no-limit hold em tournaments including the European Poker Championships (1995), the $2,500 No-Limit Hold em event at the 1995 World Series of Poker, and the Four Queens No-Limit Hold em Championship (1996).

Dan began his serious games-playing with chess, where he quickly became a master and one of the strongest players in the New England area. In 1972 he won the Massachusetts Chess Championship, ahead of most of the top players in the area. In 1976 he started playing backgammon, a game which he also quickly mastered. He was soon one of the top money players in the Boston area, and in 1981 he won the World Cup of backgammon in Washington D.C., ahead of a field that included most of the world s top players.

He first played in the $10,000 No-Limit Hold em Championship Event of the World Series of Poker in 1987. He has played in the championship a total of 15 times and has reached the final table in four of those tournaments, an amazing record. Besides winning the World Championship in 1995, he finished sixth in 1987, third in 2003, and fourth in 2004. In 2006 he finished second at the Doyle Brunson North American Championships at the Bellagio, while in 2007 he won the Legends of Poker tournament at the Bicycle Club. He is widely recognized as one of the greatest and most respected no-limit hold em players, as well as a feared opponent in both no-limit and limit hold em side games. He lives in Santa Monica where he is a partner in Anchor Loans, a real estate business.

Bill Robertie has spent his life playing and writing about chess, backgammon, and now poker. He began playing chess as a boy, inspired by Bobby Fischer s feats on the international chess scene. While attending Harvard as an undergraduate, he became a chess master and helped the Harvard chess team win several intercollegiate titles. After graduation, he won a number of chess tournaments, including the United States Championship at speed chess in 1970. He also established a reputation at blindfold chess, giving exhibitions on as many as eight boards simultaneously.
In 1976 he switched from chess to backgammon, becoming one of the top players in the world. His major titles include the World Championship in Monte Carlo in 1983 and 1987, the Black & White Championship in Boston in 1979, the Las Vegas tournaments in 1980 and 2001, the Bahamas Pro-Am in 1993, and the Istanbul World Open in 1994.
He has written several well-regarded backgammon books, the most noted of which are Advanced Backgammon (1991), a two-volume collection of 400 problems, and Modern Backgammon (2002), a new look at the underlying theory of the game. He has also written a set of three books for the beginning player: Backgammon for Winners (1994), Backgammon for Serious Players (1995), and 501 Essential Backgammon Problems (1997).
From 1991 to 1998 he edited the magazine Inside Backgammon with Kent Goulding. He owns a publishing company, the Gammon Press, and lives in Arlington, Massachusetts with his wife Patrice.

The Main Line French: 3 Nc3




The French is a sound and resilient defence, which also provides abundant opportunities for counterplay. As a result it has been favoured by such great fighting players as Lasker, Botvinnik and Korchnoi. Current adherents include Short, Shirov, Morozevich and Khalifman. By playing 3 Nc3, White confronts the French head-on. The upshot is often a ferocious battle as Black tries to destroy or damage White's central pawn phalanx. Some of the variations, such as the notorious Winawer Poisoned Pawn, are among the sharpest in opening theory. However, both sides have quieter, more positional, options at their disposal, so there is truly something for everyone in the Main Line French.

The Pot-Limit Omaha Book: Transitioning from NLHE to PLO



Pot Limit Omaha has made a reputation in online poker circles as the high stakes game of choice over the last couple of years, but the mid and lower stakes have been slower to catch up. The game is certainly more complex than NLHE on some levels, more difficult to effectively multi-table, and has a more fearsome variance built in. As NLHE games become increasingly tougher and the market for training materials becomes more and more saturated, however, PLO is becoming a game that small to midstakes players are increasingly eying as a viable alternative to NLHE. It’s with those players in mind that Tri ‘SlowHabit’ Nguyen authored ‘The Pot Limit Omaha Book: Transitioning from NLHE to PLO’.

Overview
Poker book titles are awesome, insomuch that they generally tell you exactly what the exact focus of the book is. Nguyen’s is no exception – his core aim is to provide a text that will assist players making the transition from no limit holdem to pot limit omaha. The book can also just be read as a cold introduction to PLO, but the phrasing and examples in the book often provide readers with supplemental NLHE – PLO translations of certain concepts and ranges.

The book is only available as an eBook (DRM protected) and is about 80 pages long. Nguyen may be most familiar to some readers as the co-author, with Cole (CTS) South, of ‘Let There Be Range’, another eBook that focuses on mid-stakes NL online games.

Pros
A core advantage of this book is that it clearly fills a need in the market. You simply won’t find more than a handful of books on PLO strategy, and even fewer that are current. Of those, a few provide insights on short-handed play, one or two accommodate experienced no limit players, and none are aimed at modern online games.

Filling this need would be an irrelevant edge if Nguyen didn’t follow through with a well-executed text. From the point of view of a player who fits Nguyen’s intended audience (I’m currently in the early stages of making a partial transition from NLHE to PLO), I can confidently say he has. The book is a no-frills, information-packed primer for experienced poker players who are somewhat new to PLO. Concepts are explained in a tight, logical order, building upon and expanding previously introduced ideas. Nguyen does a good job of digging into the math behind PLO in a fairly accessible manner and provides quick analysis of real-world hand examples to illustrate and summarize core concepts.

The translations of PLO concepts and ranges for NLHE are especially helpful. There are some issues that NLHE players are uniquely likely to have when making the switch to PLO, and also some shortcuts that NLHE are uniquely equipped to employ. Nguyen does NLHE players a valuable service by repeatedly highlighting such points in clear, precise terms.

What about the scope of the content? That’s likely a concern for some potential readers, given the somewhat abbreviated length of the book at 80 pages. Again, Nguyen comes through with a table of contents that provides a comprehensive overview of PLO play on all streets (the river is abbreviated, but that’s not unusual for a PLO text, as river decisions are heavily player-dependent and not as complex as NLHE river decisions). While he certainly doesn’t (and realistically can’t be expected to) cover every possible line in every possible scenario, Nguyen excels at a smarter approach – digging into concepts that give readers the building blocks to analyze the game and construct responses to uncovered scenarios on their own.

World Cup Chess




The newly-created Grand Masters' Association, which comprises the world's top 25 players, has initiated a world championship based on the motor-racing Grand Prix circuit. This book by Grand Master Lubomir Kavalek provides an illustrated analysis of the competition's top 100 games. A detailed, illustrated analysis of the moves is accompanied by a commentary by the leading players, together with exclusive photographs.

Notes on Rubik's 'Magic Cube'




Rubik's cube is a toy puzzle designed by Erno Rubik during the mid-1970s. It is a cube-shaped device made up of smaller cube pieces with six faces having differing colors. The primary method of manufacture involves injection molding of the various component pieces, then subsequent assembly, labeling, and packaging. The cube was extremely popular during the 1980s, and at its peak between 1980 and 1983, 200 million cubes were sold world wide. Today sales continue to be over 500,000 cubes sold world wide each year.

Winning With the King's Gambit




This is, to date, the most exciting book about the King's Gambit that I've read. It really does make you want to play! Unfortunately, when up against opponents who maintain good opening knowledge, some of the lines won't be very helpful. Still Gallagher does a good job explaining the concepts - e.g. benefits and drawbacks of trading an e4 pawn for the f4 pawn, how white's queenside majority can be an asset come endgame, etc - which makes the book excellent for those who want to dig deeper.

Mass Effect 2 Prima Official Game eGuide




• Full walkthroughs for every mission.
• Exclusive maps created especially for this guide. Fully labeled to make sure you see it all!
• Every special assignment detailed so you won't take a wrong step.
• Power evolution trees to make unstoppable heroes.
• Complete planetary database to help you mine elements smarter not harder.
• Mass Effect: Redemption comic book preview!

Mastering the Najdorf




The Najdorf is the most popular line of the Sicilian Defence for a very good reason: Black can play for a win without taking undue risks. The Najdorf's fundamental soundness has been confirmed in countless top-level games, and in particular by Garry Kasparov's successful use of it throughout his career. White has tried a wide variety of approaches against the Najdorf, including quiet positional lines and the traditional main line with 6 Bg5. Recently the idea of a rapid kingside pawn advance has found favour. The Najdorf's landscape changes rapidly, and this presents its devotees with a complex task: they must not only keep up-to-date with sharp theoretical lines, but must also have a firm grasp of the strategies that underpin the main systems, both old and new.


The Nintendo Wii Pocket Guide



Here is your essential companion to the best-selling Wii game console. The Nintendo Wii Pocket Guide steers you through how to
* Set up your Wii and connect it to your network.
* Make your way around the Wii Channels.
* Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers.
* Create and edit your own Mii—using Wii software or third-party tools—and take charge of other Miis.
* Go beyond games and use the Wii to browse the Internet, send and receive email, set parental controls, and create memos and calendars.
* Shop the Wii Shop Channel and buy and spend Wii Points to purchase Virtual Console games.
* Choose the best Wii games and play older Nintendo games on the Wii.

The Legend of Zelda: Twilight Princess Player's Guide [Nintendo Official]



The ONLY official guide from the insiders at Nintendo!
Unleash the beast!
Don't let the creatures of the Twilight Realm drive you howling mad! Use the Official Nintendo Player's Guide to ward off the darkness and become the hero of the biggest Zelda adventure yet.
Complete, detailed walkthrough!
Maps of every region and dungeon for Wii and Nintendo GameCube versions!
Detailed boss-slaying strategies!
Find every Piece of Heart, insect and Poe's soul!
Giant collectible poster inside!
Complete strategy for The Legend of Zelda: Twilight Princess for Wii and Nintendo GameCube!

Super Paper Mario Player's Guide




Don't Fall Flat! Make sure you tear it up on both the Flipside and Flopside of Count Bleck's mindbending geometric gauntlet with our Official Nintendo Power Player's Guide! Super strategies for pounding all of your flattened foes! Awesome flipping tips to power up your platforming! Detailed maps of every chapter and all hidden item locations revealed! Complete strategy for Super Paper Mario for Wii!

Flash MX Games: ActionScript for Artists




"Superbly written throughout, this is the Flash MX book that all aspiring game designers have been waiting for. After a walkthrough of the Flash MX interface and some first steps with the ubiquitous bouncing ball, the author then effortlessly explains the intricate detail of the ActionScript language.

Other Flash books have attempted to explain the ActionScript environment, but this has always been within the context of design for interactive Websites. This book's total focus is on game design. With chapters on quizzes, mazes, board games, platforms and sport sims, your chosen game genre should be adequately covered. Later chapters delve a little deeper into Flash MX, with good introductions on integrating it with C++ and Director for some amazing results.

If you have ambitions to design your first Flash game, or need to push your existing skills to the next level, this book will show you how. With a CD packed with all the tutorial sample files, as well as example games for you to dissect, this is the perfect companion for all budding game designers."

Programming Role Playing Games with DirectX




Amazing graphics, kickin' tunes, and an awesome story--these are the makings of a great role playing game and now they're all covered in one book! Programing Role Playing Games with DirectX covers all aspects of creating role playing games--from storyline development to hard core programming techniques that bring landscapes, music, and graphics to life. It offers more technical information than some of the theory-based books on the market and gives you the information you need to know regarding character building--the main component of computer-based role playing games.

Game Console Hacking




The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do.

By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm.

* Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles.

* Written by some of the most knowledgeable and recognizable names in the hardware hacking community.

* Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems.

Beyond Reality: A Guide to Alternate Reality Gaming




This is not a game-or is it? Alternate reality games (ARGs) ask players to ignore barriers that separate the real world from the virtual-Web sites, television ads, movie credits, and even game-generated phone calls can be clues to uncovering the mystery the game represents. ARGs have become the fascinating new compulsion for the people who participate in them, as they share information and collaborate to solve the game's challenging puzzle. "Beyond Reality" uncovers the mysteries behind this new form of gaming. It discusses the intriguing implications of blurring the lines between the real world and the virtual. Interested in trying your hand? This book takes you beyond the ARG basics, teaching you how to focus your critical thinking skills into an ARG context as you discover how to play the game. You can examine how an actual ARG was played out and then participate in an ARG simulation yourself as you step inside the world of alternate reality gaming.

The Dark Side of Game Texturing




Charred ruins, bullet holes, rusted metal if you're a fan of 3D first-person-shooter games, then you're familiar with those amazing, ominous textures that draw you into your character's surroundings. Get ready to analyze and re-create the textures and graphics used in these games. All you need is a decent PC, Photoshop, and a digital camera. Once you learn how to create the textures within this book, you can create any texture for any game. Not a born artist? That's okay. You'll learn how to let Photoshop do most of the work.
Begin with texturing basics, including pixel sizes, color modes, and alpha channels. Then jump right into hearty texture tutorials as you create everything from sci-fi backgrounds and molten lava to medieval castle walls and dragon skin. If you're ready to travel to the grim back alleys of your imagination, then you're ready for "The Dark Side of Game Texturing".

Starting Out: The Caro-Kann




The Caro-Kann Defence has a well-deserved and established reputation as an incredibly solid and, at the same time, dynamic defence to 1 e4. The Caro-Kann appeals to all types of players, but is especially useful to Black players who prefer a sound platform on which to build and who are resourceful in both defence and counter-attack. Star players who enjoy using the Caro-Kann include Vishy Anand, Michael Adams and the legendary Anatoly Karpov. In this easy-to-read guide, Grandmaster Joe Gallagher goes back to the basics of the Caro-Kann, studying the key principles of its many variations. Throughout the book there is an abundance of notes, tips, warnings, and exercises to help improving players, while important strategies, ideas, and tactics for both sides are clearly illustrated.

Microsoft XNA Game Studio Creator's Guide, Second Edition




Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

• Create, draw, and update XNA game windows and 3D objects
• Add dazzling animation and fluid character motion
• Render photorealistic terrains, landscapes, skies, and horizons
• Program custom lighting and shading effects using HLSL
• Integrate sound effects, game dashboards, and stat tracking
• Work with game cameras, keyframes, sprites, and loaders
• Design natural collision detection, ballistics, and particle effects
• Develop, import, and control Quake II models using MilkShape

Mutants & Masterminds 2nd Edition Collection




Mutants & Masterminds has been called "the best, most exciting superhero RPG in years." It sets "new standards in design and presentation." It has won multiple ENnie and Pen & Paper Awards and it appeared on every critic's "best of" list for 2002. Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!

Exploiting Online Games: Cheating Massively Distributed Systems



"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first.

"The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys."

--Aviel D. Rubin, Ph.D.
Professor, Computer Science
Technical Director, Information Security Institute
Johns Hopkins University

"Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be."

--Cade Metz
Senior Editor
PC Magazine

"If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge."

--Edward W. Felten, Ph.D.
Professor of Computer Science and Public Affairs
Director, Center for Information Technology Policy
Princeton University

"Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,' and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional.

"Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge."

--Daniel McGarvey
Chief, Information Protection Directorate
United States Air Force


Farmville Secrets




Farmville lets you create your own private oasis away from the chaos of everyday life. You have total control of how your farm looks and what crops you choose to plant. In Farmville, the sky is always blue, the grass is always green, and the sun is always shining. It's easy to see why so many people have gotten hooked on this game.

The Chess Mysteries of the Arabian Knights




In this collection of problems, Raymond Smullyan transports the game of chess to the world of the Arabian knights. The White King is Haroun Al Rashid, the White Bishop is his Grand Vizier, Archie. They are out to counter the Black King Kazir's attempts at invisibility, and to unmask the disguised Queen Medea. In addition, using the deductive logic that is the hallmark of these exercises in retrograde analysis, Haroun and Archie discover pawns who've robbed the royal treasury, lazy knights who refuse to move more than once or twice, and buried castles, as well as encountering any number of phantoms, genii, magicians, philosophers, and hermits.


The Video Game Theory Reader 2

The Video Game Theory Reader 2


The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

Learning with Digital Games: A Practical Guide to Engage Students in Higher Education

Learning with Digital Games


Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning.


Prince of Persia Prima eGuide




Maps Poster: Huge pullout map poster of the entire Prince of Persia world.
Combos: Pro-tips and strategies will teach you every grapple, combo, and daring acrobatic.
Secrets: Every secret location and hidden item revealed.
Puzzles: Pro-Tips and strategies will teach you the tricks to mastering every puzzle.
Graphic Novel: Excerpts from the Prince of Persia graphic published by First Second

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Mass Effect 2 - Prima Official Game Guide



Product Description

• Full walkthroughs for every mission.
• Exclusive maps created especially for this guide. Fully labeled to make sure you see it all!
• Every special assignment detailed so you won't take a wrong step.
• Power evolution trees to make unstoppable heroes.
• Complete planetary database to help you mine elements smarter not harder.
• Mass Effect: Redemption comic book preview!


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