Manual of the Planes
The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in 4th Edition continue that grand tradition. Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players.
Warcraft Manual of Monsters
The long awaited monster manual for Warcraft. Lets admit it no one wants to run a setting game without its proper monsters, so we all complain and whine when they take 3 months after the setting to release it.
Problem Gambling in Europe: Challenges, Prevention, and Interventions
As a leisure activity, gambling dates back to ancient times. More recently, the surge in avenues for gambling—casinos, sports betting, lotteries, and remote media (e.g.,Internet, mobile phone, interactive television) among them—finds growing numbers of people losing control over their gambling behaviour, usually at great personal and financial expense. Problem Gambling in Europe is the first book to offer a robust international knowledge base compiled by an interdisciplinary panel of researchers in gambling behaviour.
Reports from 21 countries throughout Western, Eastern, Northern, and Southern Europe reveal wide variations in types of wagering activities, participation by populations, social and criminal consequences related to pathological gambling, the extent to which governments acknowledge the problem, and efforts to control it (often with the involvement of the gaming industries). For each country, noted experts discuss:
Current legislation regulating gambling.
Forms of gambling and their addictive potential.
Participation rates and demographics.
Prevalence of pathological gambling.
National policies to address problem gambling.
Prevention strategies and treatment methods.
Problem Gambling in Europe brings insight and clarity to a widespread and complex phenomenon, and will be of considerable interest to all parties working to reduce their negative effects: social science researchers in addictions, gambling behaviour, and public health; clinical, social, and health psychologists and psychiatrists; treatment practitioners; the gaming industry; regulators; and policy makers.
Reports from 21 countries throughout Western, Eastern, Northern, and Southern Europe reveal wide variations in types of wagering activities, participation by populations, social and criminal consequences related to pathological gambling, the extent to which governments acknowledge the problem, and efforts to control it (often with the involvement of the gaming industries). For each country, noted experts discuss:
Current legislation regulating gambling.
Forms of gambling and their addictive potential.
Participation rates and demographics.
Prevalence of pathological gambling.
National policies to address problem gambling.
Prevention strategies and treatment methods.
Problem Gambling in Europe brings insight and clarity to a widespread and complex phenomenon, and will be of considerable interest to all parties working to reduce their negative effects: social science researchers in addictions, gambling behaviour, and public health; clinical, social, and health psychologists and psychiatrists; treatment practitioners; the gaming industry; regulators; and policy makers.
Dead Space: Prima Official Game Guide (Prima Official Game Guides)
•Walkthrough: Extensive step-by-step walkthrough for all 12 levels.
•Maps: Detailed maps pinpointing points of interest and equipment pickups.
•Tactics: Learn to master your alternate powers like Kinesis and Stasis, as well as the strengths and weaknesses of all enemies and weapons and how you can exploit them.
•Achievements and Trophies: Complete list of all Xbox 360 Achievements and PlayStation 3 Trophies!
•Maps: Detailed maps pinpointing points of interest and equipment pickups.
•Tactics: Learn to master your alternate powers like Kinesis and Stasis, as well as the strengths and weaknesses of all enemies and weapons and how you can exploit them.
•Achievements and Trophies: Complete list of all Xbox 360 Achievements and PlayStation 3 Trophies!
Iron Hands (Warhammer 40,000 Novels)
Dedicated to serving the Imperium, the Iron Hands, the most powerful members of the Adeptus Astartes, will do anything to remove all weaknesses, even practicing bionic augmentation on their own bodies in order to achieve a physical perfection to match their iron will. Original.
Brothers In Arms: Earned In Blood ( Prima Official Guide)
Respect isn't given, it's earned
· Complete walkthroughs of all story missions
· Detailed maps showing the location of objectives and enemies
· Tactics for completing the Skirmish missions
· Multiplayer strategies and maps
· Information on all weapons
· Learn the four "F"s--Find, Fix, Flank, and Finish the Enemy
Call of Duty 4: Modern Warfare Official Strategy Guide
Get ready for one of the most intense and cinematic action experiences ever, as the highly acclaimed Call of Duty series advances into the modern era! This essential guide provides everything you need to get the most out of this milestone game: complete walkthrough, detailed maps, exhaustive multiplayer coverage, custom character classes, and much more!
Unprecedented Multiplayer Coverage
Our depth of Multiplayer content surpasses any previous Call of Duty title! We show you every aspect of multiplayer gameplay and provide the tools to dominate against human opponents.
Complete Walkthrough
We lead you step by step through all 19 single-player missions. Area maps, intel laptop locations, alternate routes and flanking maneuvers, and much more. Complete every objective!
Access the Unlockables
We reveal cool game features, novel play modes, special weapons and attachments, camouflage, challenges, and achievements!
That's Not All!
Fascinating Real-World Weapon Commentary, Expert Combat Training, and Much More!
Platform: Windows PC, PlayStation 3, Xbox 360
Genre: Shooter
Unprecedented Multiplayer Coverage
Our depth of Multiplayer content surpasses any previous Call of Duty title! We show you every aspect of multiplayer gameplay and provide the tools to dominate against human opponents.
Complete Walkthrough
We lead you step by step through all 19 single-player missions. Area maps, intel laptop locations, alternate routes and flanking maneuvers, and much more. Complete every objective!
Access the Unlockables
We reveal cool game features, novel play modes, special weapons and attachments, camouflage, challenges, and achievements!
That's Not All!
Fascinating Real-World Weapon Commentary, Expert Combat Training, and Much More!
Platform: Windows PC, PlayStation 3, Xbox 360
Genre: Shooter
Conquest of Armageddon (Warhammer 40, 000)
A rescue mission becomes a battle for survival! The Black Templars Space Marines head to the battle-ravaged planet of Armageddon, determined to find one of their fighting companies that has gone missing there. Unbeknownst to Marshall Brant and his Black Templars, a squad of ork hunters is also at large in the ork-infested jungles, searching for a high-ranking Imperial officer, lost when his plane crashed. What these two would-be rescuers don't know is that there are other things stirring in the jungles. The savage orks of the Blood Scar tribe hunt them through the dense undergrowth, whilst something dark, ancient and terrible prepares to stretch its murderous hand forth once more...Featuring more action with the Black Templars, this is a blistering sequel to "Crusade for Armageddon"!
The Unauthorized Halo 2 Battle Guide: Advanced Combat Techniques
Go beyond the single player campaign. Apply real-world military maneuvers to Halo 2 and sharpen your battle performance with "The Unauthorized Halo 2 Battle Guide: Advanced Combat Techniques"! Explore strategies and tactics for single or multiplayer play, get practical advice from expert players, master advanced combat and team strategy, and learn how to apply real-world military tactics to your game and multiplayer map layouts.
Ghostmaker (Gaunt's Ghosts)
The tide of war begins to turn in the Sabbat Worlds Crusade as beleaguered Imperial forces begin a fierce counter-offensive against the dark armies of Chaos. For Commissar Ibram Gaunt and the Tanith First-and-Only, it is the beginning of a battle that may force them to sacrifice not only their lives, but their very souls.
Ragnar's Claw (Warhammer 40,000: Space Wolf)
A deady plague is ravaging the planet of Aerius and millions of Imperial citizens are dying. In desperation, Inquisitor Ivan Sternberg turns to the mighty Space Wolves for help in recovering the ancient Talisman of Lykos, which could cure the disease-ridden planet and restore order.
Space Wolf (Warhammer 40,000 Novels)
The planet of Fenris is a death world, a world of fire and ice where only the strongest, bravest and fiercest survive. It is home to the barbarous warrior tribes who eke out an existence, battling vicious sea monsters and surviving the apocalyptic climate changes. It is also the homeworld of the Space Wolves, the most savage of the Emperor’s Space Marines. Each and every Space Wolf is born of this hostile world; for them, there are few places in the universe that hold any terror. Space Wolf begins the saga of Ragnar of Fenris, a young warrior whose destiny lies amongst the far-distant, war-ravaged stars of the galaxy.
Picture Puzzles For Dummies
Sudoku, crosswords, word searches, and other brainteasers are wildly popular these days–not just because they′re fun, but also because they stimulate the mind and keep it active and healthy. Now there′s a new puzzle guide guaranteed to hone your powers of observation and perception.
Picture Puzzles For Dummies features 100 full–color puzzles that use sight to enhance your brain capacity as well as keep you amused for hours!
This portable guide features 100 fun and challenging photo puzzles
Includes "spot the changes" puzzles, "cut–ups", "which one of these is not like the others", and a collection of bewildering "black and white" puzzles
Visual puzzles have been proven to strengthen memory, attention span, and creativity, as well as amplify logic, vocabulary, and deduction skills.
Whether you′re completely new to puzzles or you′re a puzzle fanatic, Picture Puzzles For Dummies is the perfect guide to keep you entertained.
Picture Puzzles For Dummies features 100 full–color puzzles that use sight to enhance your brain capacity as well as keep you amused for hours!
This portable guide features 100 fun and challenging photo puzzles
Includes "spot the changes" puzzles, "cut–ups", "which one of these is not like the others", and a collection of bewildering "black and white" puzzles
Visual puzzles have been proven to strengthen memory, attention span, and creativity, as well as amplify logic, vocabulary, and deduction skills.
Whether you′re completely new to puzzles or you′re a puzzle fanatic, Picture Puzzles For Dummies is the perfect guide to keep you entertained.
Winning Secrets of Online Blackjack
Here is your key to mastering all the fundamentals of online blackjack. Even if you have no prior knowledge of the game or its online variations, this conceptual and strategic guide will have you turning the odds against the house in no time. Cover the basic rules of blackjack before moving on to more advanced strategies. Learn the differences between joining the fun online and playing at land-based casinos as you develop the skills necessary to beat the various types of 21 games-Multi-Hand, Spanish, Triple 7s Progressive, Vegas Downtown, Faces-Up 21, and others. Winning Secrets of Online Blackjack offers much more than just playing tips. It addresses the legitimate security and legal concerns associated with online gaming such as protection of your credit card and personal information, fixed games, and whether you'll actually get paid. Through this well-balanced combination of how-to-play-the-game basics with proven techniques, you'll gain the skills and confidence you need to succeed in the online blackjack world. So wait no more let's play blackjack!
Sabbat Martyr (Gaunt's Ghosts)
A new wave of hope has been unleashed in the Chaos-infested Sabbat system when a girl claiming to be the reincarnation of Saint Sabbat is revealed. Despite private doubts from the military high command, she proves to be the perfect rallying point for beleagured imperial troops. But the dark forces of Chaos are notr oblivious to this new threat and when they order their most lethal assasins to kill her, it falls to Commisar Gaunt and his men to form the last line of defence!
Xbox 360 - Wave4 to Wave3 Patch with agbx360
It is known to all that the new Xbox360 games have started to circulate with a different structure (wave 4) after the dashboard update that happened in august. The result? All the consoles that are flashed with 1.51ixtreme and 1.6ixtreme firmware cannot play these games. For the users of 1,6 ixtreme there is a solution to play these games by using activate.iso
Unreal Tournament Game Programming for Teens
Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor. You'll begin with programming basics and will then quickly progress to creating elementary events and games within the modification framework provided by Unreal Tournament. This book does not involve actual game play with Unreal Tournament, but rather focuses on how to derive classes from the classes in the Unreal Tournament class hierarchy, how to use features of the Unreal Level Editor, and how to work with the syntax of UnrealScript. Using the skills you develop as you work through the book, you can begin exploring how to program a number of events characteristic of Unreal Tournament.
For The Emperor: A Ciaphas Cain Novel
Commisar Ciaphas Cain - hero of the Imperium and renowned across the sector for his bravery and valour - is sent to help maintain order on an outpost world on the borders of Tau space. But when the alien ambassador is murdered and the situation quickly spirals out of control, Cain and his regiment of Valhallans find themselves in the middle of a war. As the Imperial Guard struggle to contain worldwide civil insurrection, can the wily Commisar Cain identify the real villian before the planet is lost to the Imperium forever ?
Deathwing (Warhammer 40,000)
A gripping collection of the darkest science fiction stories set in the stark and brutal universe of Warhammer 40,000, stretching from the exploits of the lethal agents of the Officio Assassinorum to the babbling of incarcerated lunatics, their minds soon broken by the insanity of Chaos.
Desert Raiders (Warhammer 40,000)
When an Imperial listening station receives an enigmatic call for help from a farflung planet, a regiment of Tallarn Desert Raiders is sent to investigate. Pretty soon, the Imperial Guard find themselves locked in a desperate running battle with wave upon wave of tyranids. Is there any way they can ever triumph against such numberless alien hordes?
The Big Book of Team-Motivating Games
Did you know that games can:
Raise sagging morale
Liven up boring staff meetings
Increase interaction among staff members
Promote a culture of harmony and cooperation
Create an atmosphere of fun for your team
Keeping your team motivated and challenged, especially during tough economic times, can be difficult. But this collection of high-energy, play-anywhere games, from bestselling authors and trainers Ed and Mary Scannell, provides you with all the fun, inspiring material you need to build team spirit, communication, and trust among coworkers-day in and day out.
Games Can Be Played In or Out of the Office Requiring few or no props, The Big Book of Team-Motivating Games is the latest installment in the successful Big Book series, which has been changing the way teams think for decades-providing hours of fun that fight boredom and burnout, boost performance, soothe tensions, and create a sense of community and trust.
Raise sagging morale
Liven up boring staff meetings
Increase interaction among staff members
Promote a culture of harmony and cooperation
Create an atmosphere of fun for your team
Keeping your team motivated and challenged, especially during tough economic times, can be difficult. But this collection of high-energy, play-anywhere games, from bestselling authors and trainers Ed and Mary Scannell, provides you with all the fun, inspiring material you need to build team spirit, communication, and trust among coworkers-day in and day out.
Games Can Be Played In or Out of the Office Requiring few or no props, The Big Book of Team-Motivating Games is the latest installment in the successful Big Book series, which has been changing the way teams think for decades-providing hours of fun that fight boredom and burnout, boost performance, soothe tensions, and create a sense of community and trust.
Betting to Win: A Professional Guide to Profitable Betting
Drawing on academic research, this book explains the various betting forums and techniques available to aid a professional betting strategy for all levels of punters. It covers the wide variety of fixed-odds markets across the world, but also spread betting, pari-mutuel, and Tote betting, and focuses also on the recent explosion of interest in person-to-person betting exchanges.
Great Group Games
Whether it’s the kick-off of an event, a 20-minute gap between functions, or an all-day or multiday retreat, this sourcebook suggests a wide array of solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, “straight-up” games, and reflection activities, the book provides instructions for staging meaningful, fun interactions that encourage participants to think. Games are organized in sections identifying various stages of group-building, ranging from establishing foundational relationships and building upon them to transitions and celebrations. Among the games included are: Change Over—turn a tarp completely over while always remaining on the tarp; Common Ground—Which team has the most in common?; and You’re a Star—team members guess whose celebrity name is on their backs. Details on timing and supplies are also featured for each activity.
Picture Yourself as a Magician by Wayne N Kawamoto
Picture yourself astonishing your friends as you dazzle them with classic card tricks, mystifying coin routines, mind-reading magic, a levitation of yourself, escapes, tricks with your iPod, and more. "Picture Yourself as a Magician: Step-by-Step Instruction for the Street, Stage, Parties, Card Table, and More" is the perfect introductory book to entertaining yet simple magic tricks and techniques that will leave your audience marveled and amused. Written using clear step-by-step instructions along with full-color photographs to demonstrate each new skill and trick taught, the book will help beginners establish a foundation in basic magic. "Picture Yourself as a Magician" features the same high-impact magic tricks performed by professionals but adapted for novices. Tips from the pros will help you hone your craft and develop your magic act. The accompanying DVD with live demonstrations and lessons on many of the tricks and techniques taught in the book will help you along the way. Get ready to wow your friends and family as you share the gift of magic with them.
Ice Guard (Imperial Guard)
In the same series of Imperial Guard novels Fifteen Hours and Rebel Winter, Ice Guard features the Valhallan Ice Warriors. In a race against time they travel into a Chaos-held city on a desperate rescue mission to save a captured Imperial dignitary.
Napoleonic Armies: Wargamer's Campaign Directory
As a wargamer, I have found the Napoleonic era the most interesting period for supplying scenarios for table-top wargames for the following reasons. First, the balance between the arms of service (infantry, cavalry and artillery) is nearly equal: Prior to this period, cavalry dominated the battlefield, while the main role of artillery was to supplement the infantry firepower; afterward, the role of cavalry declined rapidly as firepower of the infantry and artillery arms increased. Second, this era virtually consisted of a series of world wars, in which nearly every European power was involved. An almost limitless cross-match of armies is possible without stretching historical accuracy: Many nations changed sides one or more times. And finally, the distinctive uniform styles and colours lend a pageantry to the game, foreign to many other periods.
These two volumes are an attempt to compile a complete organizational description of the armies of the major protagonists in the Napoleonic Wars. This is not a trivial task, since each nation managed to retain a high degree of individuality concerning the composition and structure of their respective armies. Within the military spectrum of this era, there was a wide variance in the types and strengths of the component units of these armies; moreover, during the course of events most armies underwent a marked Change in their structure and organization. This complexity and variety in army organization makes for a fertile field of research, whose importance is increased by the role army organization played in shaping history: The organization of an army dictated the tactics and strategy which it could effectively employ.
Unfortunately, reliable data on many of these armies is difficult to obtain, since many of the best works are out of print and/or are not printed in English, while those that are available are not sufficiently detailed or are often unreliable. In compiling this work, I have consulted sources written in French, German and English. These sources are listed in the bibliography. I consider most of them to be authoritative and accurate; however, some sources are incomplete and contradictory. In case of conflict, I have chosen the most reliable source or the most logical alternative. If we should receive conflicting data from a more authoritative source, we will welcome the opportunity to update this work in a later printing.
The format of this work is to take each army chronologically through the period 1805 to 1815. The reader should be able to obtain an accurate organizational picture of that army at any given time in that span. If the exact regimental or battalion structure is not given for a particular year, one should assume that the structure had not changed from the previous years: Look under an earlier date for details. It is not within the scope of this book to provide orders of battle or uniform details. It is my sincere hope that this will be a useful tool to promote a greater degree of historical accuracy in Napoleonic wargames.
These two volumes are an attempt to compile a complete organizational description of the armies of the major protagonists in the Napoleonic Wars. This is not a trivial task, since each nation managed to retain a high degree of individuality concerning the composition and structure of their respective armies. Within the military spectrum of this era, there was a wide variance in the types and strengths of the component units of these armies; moreover, during the course of events most armies underwent a marked Change in their structure and organization. This complexity and variety in army organization makes for a fertile field of research, whose importance is increased by the role army organization played in shaping history: The organization of an army dictated the tactics and strategy which it could effectively employ.
Unfortunately, reliable data on many of these armies is difficult to obtain, since many of the best works are out of print and/or are not printed in English, while those that are available are not sufficiently detailed or are often unreliable. In compiling this work, I have consulted sources written in French, German and English. These sources are listed in the bibliography. I consider most of them to be authoritative and accurate; however, some sources are incomplete and contradictory. In case of conflict, I have chosen the most reliable source or the most logical alternative. If we should receive conflicting data from a more authoritative source, we will welcome the opportunity to update this work in a later printing.
The format of this work is to take each army chronologically through the period 1805 to 1815. The reader should be able to obtain an accurate organizational picture of that army at any given time in that span. If the exact regimental or battalion structure is not given for a particular year, one should assume that the structure had not changed from the previous years: Look under an earlier date for details. It is not within the scope of this book to provide orders of battle or uniform details. It is my sincere hope that this will be a useful tool to promote a greater degree of historical accuracy in Napoleonic wargames.
Torque for Teens by Mike Duggan
Do you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Or are you interested in the becoming a designer in the game industry and need help getting started? Wherever your interest in game creation lies, "Torque for Teens" will teach you the techniques you need to design your very own video games using the powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions to help you conquer each new skill presented, and ending with a summary to reinforce what you've learned. Throughout the course of the book you will put your new skills into action with a hands-on project that ends with the creation of a first-person shooter game. Before you begin creating the game, you'll get a quick technical introduction to the Torque Game Engine, followed by a lesson on how to create a basic game outline. You'll then get started with your game, creating the terrain and buildings, and modeling and animating your player. From there you"ll learn how to add an interface and menu screen and sounds and effects, and program the mission of your game. Each chapter builds upon the previous until your very own video game is complete! You'll also explore the other cool functions of Torque such as setting up a multiplayer game, how to test and fix your game, and even how to advertise and get the word out about your game online. With "Torque for Teens" you'll conquer all the tools and techniques you need to create and modify your video game creations!
Sebastien St-Laurent "Shaders for Game Programming and Artists"
Shaders for Game Programmers and Artists"?the title says it all. This book does something that other shader books don?t. It focuses solely on shaders and their creation. You?ll use ATI?s RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader you?ve just developed. Whether you are an engineer or a technically minded artist, you?ve finally found the ideal guide for mastering shaders!
Character Development and Storytelling for Games by Lee Sheldon
This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road.
Douglas W. Frye and Curtis D. Frye - Winning Secrets Of Online Poker
Get ready to develop and refine your online poker skills with these winning secrets! Effectively use the various tools at your disposal to examine your play and gain valuable insights about yourself and your opponents. Recognize cheating when it occurs and take action. Examine the decisions you need to make from the first round of cards to the last round of betting. Learn how to evaluate your play using poker-specific packages such as the Poker Odds Calculator, PokerTracker, and the Wilson Software product line. If you're a beginner, you?ll get up to speed on all the basics. If you're more experienced, you'll benefit from new techniques and tips to improve your game. Regardless of your methods whether you're a risk-taker or more conservative player?"Winning Secrets of Online Poker" provides you with the knowledge to improve your online poker game so your losses get smaller and your wins get bigger.
iPhone Game Development
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.
Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.
* Learn how to develop iPhone games that provide engaging user experiences
* Become familiar with Objective-C and the Xcode suite of tools
* Learn what it takes to adapt the iPhone interface to games
* Create a robust, scalable framework for a game app
* Understand the requirements for implementing 2D and 3D graphics
* Learn how to add music and audio effects, as well as menus and controls
* Get instructions for publishing your game to the App Store
Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.
* Learn how to develop iPhone games that provide engaging user experiences
* Become familiar with Objective-C and the Xcode suite of tools
* Learn what it takes to adapt the iPhone interface to games
* Create a robust, scalable framework for a game app
* Understand the requirements for implementing 2D and 3D graphics
* Learn how to add music and audio effects, as well as menus and controls
* Get instructions for publishing your game to the App Store
Grey Knights (Warhammer 40,000 Novels)
There are times when the scale of a daemonic infestation is such that even the most formidable and righteous Inquisitors need to call upon aid to triumph. High speed action and adventure with the elite Grey Knights as they struggle to banish the powerful daemin Ghargatuloth before time runs out and the creature is free to rampage aroung the universe! Ben Counter's lates foray into the war-torn far future is packed with white hot action featuring the superhuman daemonhunters - the Grey Knights. From the epic clash between man and infernal daemon to the dark horrors of Chaos, Ben Counter hits the target on every level!
Game Programming All in One
Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the topic of programming in general, but rather the specifics of programming for games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system. Both Windows® and Linux® screenshots are displayed throughout.
Beginning Game Programming
Develop the essential skills you need to take your game ideas from concept to reality! Whether you want to create simple games for your own enjoyment or you are ready to create prototypes that will help you get your foot in the door professionally, Beginning Game Programming, Second Edition contains the techniques to help you reach your goals. If you have a basic understanding of C, this unique guide covers everything you need in order to create your own 2D and 3D games in C and DirectX 9. You'll learn how to develop each element of your game-- from creating your own 3D models and loading them with DirectX 9 code to enhancing the artwork and creating sound for your game. Using the skills you learn within each chapter, you'll develop your own game library-- a tool which reaches far beyond the pages of this book and can be used for future game projects. Put each of your newfound skills to use as you create your own complete, fully functional 3D game, using collision detection, with real 3D models. If you're ready to turn your ideas into actual games, then your journey begins here!
Helclac, "Game Creation For Teens"
Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you’ll have made three amazing sample games and have the skills and information you need to make more games on your own. You’ll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you’ll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You’ll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality!
Infantry Weapons of the World (Twilight: 2000, 2nd edition)
This book was writen for the Twilight: 2000 series of games, but is useful as a quick reference for weapons enthusiast. "Infantry Weapons of the World" covers over 220 pistols, rifles, submachineguns, machineguns, and shotguns, each illustrated in full detail, and each fully rated for use with Twilight: 2000. This handbook includes all major military weapons in service with the world's armies in the year 2000, plus older weapons from past conflicts: WWII, WWI, and even some weapons of the colonial wars of the last century! Weapons covered in this book include the Automag .44, Colt Detectives Special, HK4, Mauser M1896, P-08 Luger (three varieties), Remington XP-100, Welrod .32, M-45 Carl Gustav, M3A1, Madson M50, S&W M76, VP-70, AR-7 Explorer, BM-59, H&H .600 Nitro Double Express Elephant Gun, .45 Martini-Henry, Stoner 63 series (Carbine, rifle, LMG, and HMG), H&K CAW, SPAS-15, and hundreds more.
Brothers of the Snake (Warhammer 40,000)
All–out war starring the Iron Snakes Space Marines!
Best–selling author Dan Abnett turns his hand to the mighty Space Marines in his next project following the success of Horus Rising and the Armour of Contempt. The war–torn far–future is laid bare as Brothers of the Snake follows the exploits of the Iron Snakes Space Marines as they battle against the enemies of mankind. First appearing in the pages of Inferno!, the Iron Snakes Space Marines quickly gathered a loyal following and now they make their debut in a full–blown adventure!
With fans always hungry for Space Marine novels, Dan Abnett takes the action into overdrive with his first novel dealing with the stalwart defenders of mankind!
Best–selling author Dan Abnett turns his hand to the mighty Space Marines in his next project following the success of Horus Rising and the Armour of Contempt. The war–torn far–future is laid bare as Brothers of the Snake follows the exploits of the Iron Snakes Space Marines as they battle against the enemies of mankind. First appearing in the pages of Inferno!, the Iron Snakes Space Marines quickly gathered a loyal following and now they make their debut in a full–blown adventure!
With fans always hungry for Space Marine novels, Dan Abnett takes the action into overdrive with his first novel dealing with the stalwart defenders of mankind!
Warlord Armies
The warlord is the cult of the personality turned into a military force. In an age of chaos, he appears as the only man strong enough to pull together an army that can impose its will on other people. A warlord's army would be composed of clusters of troops, say armored horsemen surrounding their leader, which in turn would be supported by light cavalry which in turn are supported by archers and foot soldiers. They move and perform in mutually-supporting groups, tied together by personal loyalty and ambition, not differentiated units being guided by an invisible hand. The warlord's preferred medium is chaos. When central control fails, they are happy to assume dominance of regions and provinces. When a state government is strong, warlords are hunted down and executed as criminals, unless they can be recruited as generals. In this book, the world of the warlord is examined from prehistory through to the 20th century, demonstrating its eternal presence. Some of the world's finest military illustrators are assembled on the pages of this book. Angus McBride is renowned for his authentic and dramatic recreation of the ancient and medieval worlds. Richard Hook has illustrated numerous articles and books for Military Illustrated and Osprey. He has a particular passion for recreating the world of the Native American. Graham Sumner is a Roman re-enactor with the celebrated Ermine Street Guard group and brings a detailed archaeological knowledge to his artwork. Graham Turner is the son of the respected aviation artist, Michael Turner, but his own specialized interest lies in medieval warfare.
Guild Wars (Prima Official Game Guide)
·Analysis of every profession
·Complete skill list
·PvP tips and tactics
·Highly detailed area maps
·Complete storyline mission walkthroughs (including bonus missions)
·Removable world map
Ravenor
Dan Abnett's latest action-packed hardback leaps into the fray as genius psyker Gideon Ravenor and his trusted war-band of desperados hunt down the secretive enemies of mankind. Once a pupil of the notorious Inquisitor Eisenhorn, Ravenor was forever consigned to his force-chair following a catastrophic accident engineered by the dark agents of Chaos. Now, without physical contact with the universe, Ravenor must utilise his potent psychic abilities and unique alien technology, to plan, organise and even possess his followers so that the avenging flame of the Emperor can be brought to bear! This brand new series features characters first seen in Dan Abnett's awesome Eisenhorn trilogy.
Street Fighter IV: Prima Official Game Guide
Frame Data - At the core of every fighting game is the skeletal frame work of mathematics often referred to as frame data. Generally reserved for the super strategic Japanese fighting game books, frame data for the 17 arcade characters has been given a dedicated chapter in the official Street Fighter IV strategy guide. High level tournament players can study these in-depth data tables on their way to tournaments, while casual players looking to reach the next level finally have the tools generally reserved for the hardcore elite.
"The Full Tilt Poker Tips from the Pros: Strategy Guide
The professionals of Full Tilt Poker include the best and most famous poker players in the world. Their accomplishments are unparalleled, with countless World Series of Poker and World Poker Tour championships to their names and well in excess of $100 million in winnings in private games. Now, this group of poker legends has banded together.
Some authors like Howard Lederer, Clonie Gowen, Phil Gordon, Chris Ferguson, Erick Lindgren, John Juanda, Greg mascio, Andy Bloch, John D’Agostino, Erik Seidel, Layne Flack, Keith Sexton, Mike Matusow, Gus Hansen, Scott Fischman and more professional poker players.
Some authors like Howard Lederer, Clonie Gowen, Phil Gordon, Chris Ferguson, Erick Lindgren, John Juanda, Greg mascio, Andy Bloch, John D’Agostino, Erik Seidel, Layne Flack, Keith Sexton, Mike Matusow, Gus Hansen, Scott Fischman and more professional poker players.
StarTrek RPG Worlds
The Player's Guide is a colourful, well made roleplaying book. Despite the 'a skill for everything and for everything a skill' approach, it is fairly flexible and it would be perfectly possible to run any number of Trek related scenarios and campaigns used with the rules. All era's from Enterprise through to Voyager are represented and playable, but there is nothing to stop a particually inventive GM running a scenario in any era using the rules.
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The Unofficial Guide to Las Vegas 2010
In 2008, Las Vegas hosted 37.5 million visitors according to the Las Vegas Convention and Visitors Authority.
Global Travel Industry News and Forbes Traveler rank Las Vegas as the #2 most popular U.S. destination to visit calling it "America′s favorite playground".
The Unofficial Guide to Las Vegas ranks over 100 hotels and casinos– the most offered by any other guidebook for the destination, providing complete detailed descriptions of each casino hotel.
From the Back Cover
The Unofficial Guide to Las Vegas 2010
For Travelers Who Want More Than the Official Line!
Hotels & attractions, ranked and rated Insider tips that save you time & money
Bob Sehlinger
"Best Travel Series of the Year" —Booklist
From the publishers of The Unofficial Guide® to Walt Disney World®
"A Tourist′s Best Friend!"
—Chicago Sun–Times
"Indispensable"
—The New York Times
Five Great Features and Benefits
offered ONLY by The Unofficial Guide ®:
1 Over 100 hotels and casinos rated and ranked — the most offered by any guidebook — plus proven strategies for getting the best rate
2 Complete detailed descriptions of each casino and casino hotel
3 In–depth critical reviews of Las Vegas′ 60 best shows and 30 top nightspots — the most offered by any guidebook
4 Detailed reviews of more than 100 restaurants — a complete dining guide within the guide, plus the best buffets rated and ranked
5 Fifty pages of gambling tips from how to play, recognize sucker games, and cut the house advantage to the bone
Sample Rating
Cirque du Soleil′s LOVE ....1/2
Appeal by Age Under 21 ... 21–37 .... 38–50 ... 51+ .....
host casino and showroom?Mirage—LOVE Theater; # 702–792–7777 or 800–963–9634; www.mirage.com or www.cirquedusoleil.com
Global Travel Industry News and Forbes Traveler rank Las Vegas as the #2 most popular U.S. destination to visit calling it "America′s favorite playground".
The Unofficial Guide to Las Vegas ranks over 100 hotels and casinos– the most offered by any other guidebook for the destination, providing complete detailed descriptions of each casino hotel.
From the Back Cover
The Unofficial Guide to Las Vegas 2010
For Travelers Who Want More Than the Official Line!
Hotels & attractions, ranked and rated Insider tips that save you time & money
Bob Sehlinger
"Best Travel Series of the Year" —Booklist
From the publishers of The Unofficial Guide® to Walt Disney World®
"A Tourist′s Best Friend!"
—Chicago Sun–Times
"Indispensable"
—The New York Times
Five Great Features and Benefits
offered ONLY by The Unofficial Guide ®:
1 Over 100 hotels and casinos rated and ranked — the most offered by any guidebook — plus proven strategies for getting the best rate
2 Complete detailed descriptions of each casino and casino hotel
3 In–depth critical reviews of Las Vegas′ 60 best shows and 30 top nightspots — the most offered by any guidebook
4 Detailed reviews of more than 100 restaurants — a complete dining guide within the guide, plus the best buffets rated and ranked
5 Fifty pages of gambling tips from how to play, recognize sucker games, and cut the house advantage to the bone
Sample Rating
Cirque du Soleil′s LOVE ....1/2
Appeal by Age Under 21 ... 21–37 .... 38–50 ... 51+ .....
host casino and showroom?Mirage—LOVE Theater; # 702–792–7777 or 800–963–9634; www.mirage.com or www.cirquedusoleil.com
Miniatures Handbook (Dungeons & Dragons Supplement)
The Miniatures Handbook gives you expanded rules for regular Dungeons & Dragons game play as well as guidelines for skirmishes and mass combats.
Included are new base classes, new prestige classes, 30 new feats, more than 65 new spells, new magic items, and weapon special abilities. Also, there are more than 35 new monsters, including formidable aspects of deities and archfiends.
Expand your battlefield with complete rules for skirmishes, squad-based fights, and even mass battles. There are also mechanics for random dungeons and rules for miniatures battle campaigns.
To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
Included are new base classes, new prestige classes, 30 new feats, more than 65 new spells, new magic items, and weapon special abilities. Also, there are more than 35 new monsters, including formidable aspects of deities and archfiends.
Expand your battlefield with complete rules for skirmishes, squad-based fights, and even mass battles. There are also mechanics for random dungeons and rules for miniatures battle campaigns.
To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
Lego Indiana Jones - Prima Official eGuide
Highlights
You Call Him Dr. Jones, Doll!: Extensive walkthrough for every adventure and tight situation in all three movies, including Free Play Mode!
X Never, Ever Marks the Spot: Detailed area maps get you to your objectives as well as reveal the locations of artifact, parcels, and more!
Dr. Jones, the Eminent Archeologist: Complete information on all characters’ strengths and weaknesses, plus their unique weapons and abilities.
Give Me the Whip!: Tips on how to unlock hidden characters, levels, and other goodies.
Free Preview includes:
The Lost Temple: Area 1 walkthrough, basics, and characters.
Guide Update includes: Free Achievements, Parcels and Character/Item Codes!
You Call Him Dr. Jones, Doll!: Extensive walkthrough for every adventure and tight situation in all three movies, including Free Play Mode!
X Never, Ever Marks the Spot: Detailed area maps get you to your objectives as well as reveal the locations of artifact, parcels, and more!
Dr. Jones, the Eminent Archeologist: Complete information on all characters’ strengths and weaknesses, plus their unique weapons and abilities.
Give Me the Whip!: Tips on how to unlock hidden characters, levels, and other goodies.
Free Preview includes:
The Lost Temple: Area 1 walkthrough, basics, and characters.
Guide Update includes: Free Achievements, Parcels and Character/Item Codes!
Lego Star Wars: TCS - Prima Official eGuide
Highlights
• Detailed walkthroughs for every adventure in all six episodes!
• Locations for all LEGO canisters, Challenge canisters, and red power bricks!
• Exclusive maps!
• Extensive tips for Freeplay mode!
• New characters, vehicles, and game features revealed!
• All-new quick reference guide with detailed information for every level!
Details
InteriorAn epic adventure taking place a long, long time ago in a galaxy far, far away is at your finger tips, but before you pick up your lightsaber and go flying off across the universe you need Prima’s Official Game Guide to steer you in the right direction. Our massive game guide walks you through all six episodes from the discovery of Anakin and the resurgence of the evil Sith all the way to the time when Luke Skywalker and Darth Vader must face the Emperor and balance is once again restored to the galaxy. Follow along the detailed walkthroughs, making sure you don’t miss any of the action or items along the way. You can even keep a close eye on the maps of the different levels to help you collect all the different canisters and power bricks scattered about the galaxy. If the action gets too intense and you need answers in a hurry you can look at the quick reference guide at the start of each mission to find the items you need. A thorough character and vehicle section has also been included to keep you well-informed on who might be helping you along the way and what you might be flying into battle in. To get the most out of your playing experience use your own Force to get yourself a copy of Prima’s Official Game Guide to LEGO Star Wars: The Complete Saga. May the Force and this game guide be with you!
City of Heroes - Prima Guide
Prima's relationship with game companies often allows them great access to the innards of game development during alpha and beta testing, which usually leads to some useful insights in their guides. Unfortunately, that's not the case here. While the combat section of this guide is fairly well detailed, the meat of the game is in character development where this book fails with poor research and outright errors.
The good news is that there's good use to this book if you're wandering around Paragon City, the City of Heroes base. Creature factions are very well described, with useful tidbits on how to fight them. For instance, two melee fighters shouldn't simultaneously attack a Circle of Thorn (COT) mage as the mage will self destruct, likely killing both fighters. It's hard to tell this simply by playing the game. Geography and combat tricks are also well described.
The good news is that there's good use to this book if you're wandering around Paragon City, the City of Heroes base. Creature factions are very well described, with useful tidbits on how to fight them. For instance, two melee fighters shouldn't simultaneously attack a Circle of Thorn (COT) mage as the mage will self destruct, likely killing both fighters. It's hard to tell this simply by playing the game. Geography and combat tricks are also well described.
Daemon World (Warhammer 40000)
Deep within the twisted hell-storms of the warp lies the daemon world of Torvendis, a planet damned by the dark powers of Chaos. Savage battle has raged for so long that the very bedrock of the planet is formed from strata of crushed bodies. The arrival of a mysterious stranger threatens to upset the balance of power currently held by Lady Charybdia, princess of Slaanesh, precipitating a bloody revolution. But are the stranger's motives as straightforward as they appear or do the fickle powers of Chaos have one last trick to play?
The Bleeding Chalice (Soul Drinkers)
Long years have passed since the Soul Drinkers Space Marines were declared ex-communicate and many Imperial agets have been despatched to destroy this once loyal Chapter. Sarpedon, the stoic leader of the fallen Marines, has become hellbent on finding some way of curing his battle-brother of the cursed mutations inflicted upon them. After numerous false trails and dead ends, he has stumbled upon the most tentative of leads which promises them a final redemption in the eyes of the God-Emperor. But can they stay alive long enough to prove their loyalty?
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